So I've started to keep a list of ones I come up with for GURPS Prime Directive:
- You beam down to a planet, only to find the natives are worshiping a ancient Teddy Ruxpin with a Pantera tape in it.
- You beam onto Alpha Blue for shore leave and wake up a different gender than you left the ship with. Explain this one to your CO... Go!
- You find an artifact of extreme power and knowledge from an ancient alien race. (player who finds this now has to switch places with the GM... GM starts playing a character while chewing bubble gum loudly and texting the who game. this behavior is required.)